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OpenGL Graphics Through Applications [Paperback]

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  • Category: Books (Computers)
  • Author:  Whitrow, Robert
  • Author:  Whitrow, Robert
  • ISBN-10:  1848000227
  • ISBN-10:  1848000227
  • ISBN-13:  9781848000223
  • ISBN-13:  9781848000223
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jan-2008
  • Pub Date:  01-Jan-2008
  • SKU:  1848000227-11-SPRI
  • SKU:  1848000227-11-SPRI
  • Pages:  330
  • Pages:  330
  • Item ID: 102454032
  • List Price: $59.95
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 13 to Oct 15
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.

Getting Started.- Image File Formats.- Image Processing.- Transformations.- Viewing and Projection.- Lighting and Colour.- Texture Mapping.- Objects to Artefacts.- Curves, Surfaces and Patterns.

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ to support student centred learning and complete programs are provided on the Springer website.

A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

image processing

artefact construction

introductory animation

texturing

curves, surfaces and patterns

Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a number of different universities.

Concise text which includes worked examples from theory to code implementation Inclulsy
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