Want to work as an audio professional in the video games industry? Then this is the book is for you. It provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.
The book covers everything from the education youll need, how to look for and apply for job opportunities and what to do once you land your first job. It also includes advice on what to do once youre in the role, with chapters covering best practices for sound designers, how to set goals for future career progression, as well as top tips from experts in the industry. It is written as a companion to the Game Audio Learning (GAL) website and invites the reader to visit GAL to access additional information that expands on the books contents.
This book will be of great interest to all beginner and aspiring game audio professionals, as well as more experienced game audio professionals who are looking for new ways to approach their career planning.
Intro - Whats This Book About?
Chapter 1 - Where Do I Start?
Chapter 2 - The Learning Curve
Chapter 3 - Hobby To Career
Chapter 4 - Youve Got The Job! Now What?
Chapter 5 - How To Be A Team Player
Chapter 6 - Continuous Learning
Chapter 7 - Feedback
Chapter 8 - Workflow
Chapter 9 - Houston, We Have A Problem
Chapter 10 - Creative On Demand
Chapter 11 - Balance & Burnout
Outro - Before You Go.
Want to work as an audio professional in the video games industry? Then this is the book is for you. This book provides all the essential information and guidance you need to understand the industry and get your foot on the ladder
Greg Lester is a professional sound designer for video games, who enjoys venturing beyond the medium on occasion in search of knowledge he can apply in his work. His passionl'