The wordsexhas many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share.
Rated M for Maturefurther develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of Hot Coffee to the emergence of same-sex romance options in RPGs, the collection explores the concepts of sex and sexuality in the area of video games.
Matthew Wysockiis an Associate Professor at Flagler College, USA, where he is the Coordinator of the Media Studies program. He is the editor ofCTRL-ALT-PLAY: Essays on Control in Video Gamesand co-chair of the Game Studies Area of the Popular Culture Association/American Culture Association.
Evan W. Lauteriais a PhD student in Sociology at the University of California-Davis, USA. Lauteria has published in the UK Literary MagazineBerfroison the topic of queer game mechanics, as well as inReconstructionon the resistant politics of queer game mods.
Acknowledgements
Notes on the Contributors
Introduction
Evan W. Lauteria (University of California, Davis, USA) and Matthew Wysocki (Flagler College, USA)
The (R)Evolution of Video Games and Sex
Intergenerational Tensions: Of Sex and the Hardware Cycle.
Rob Gallagher (King's College London, UK)
BeyondRapelay: Self-regulation in the Japanese Erotic Video Game Industry
J?r?mie Pelletier-Gagnon (University of Alberta, Canada), and Martin Picard (University of Montreal, Canada)
Assuring Quality: Early-1990s Nintendo Censorship and the Regulation of Queer Sexuality and Gender
Evan W.l)