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Risk Management for Video Game Professionals: Navigating Uncertainty in Game Development [Paperback]

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  • Category: Books (Computers)
  • Author:  Wickham, Liam
  • Author:  Wickham, Liam
  • ISBN-10:  1041085796
  • ISBN-10:  1041085796
  • ISBN-13:  9781041085799
  • ISBN-13:  9781041085799
  • Publisher:  CRC Press
  • Publisher:  CRC Press
  • Pages:  410
  • Pages:  410
  • Binding:  Paperback
  • Binding:  Paperback
  • SKU:  1041085796-11-MPOD
  • SKU:  1041085796-11-MPOD
  • Item ID: 107102900
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Oct 11 to Oct 13
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

Chapter 1  Overview,?Part I - Foundations of Risk in Game Development,?Chapter 2  What Risk Looks Like in Game Development, Chapter 3  Foundations of Risk Management, Chapter 4  Risk Landscape: Trends Reshaping the Games Industry,?Part II - The Six Stages of Implementing Risk Management,?Chapter 5  Step One: Identify Risks, Chapter 6  Step Two: Analyse and Assess Risks, Chapter 7  Step Three: Mitigation Strategies, Chapter 8  Step Four: Implement and Track Actions, Chapter 9  Step Five: Monitor and Review Risks, Chapter 10  Step Six: Communicate and Report Risks, Chapter 11  Risk Registers in Practice, Chapter 12  Fostering a Proactive Risk Culture, Chapter 13  Implementing Crisis Management Strategies, Chapter 14  Three Levels  Project, Program & Portfolio,?Part III - Game Development Risks,?Chapter 15  Technical Risks, Chapter 16  Design and Art Risks in Game Development, Chapter 17  Operational Risks, Chapter 18  Financial, Legal, Regulatory & Compliance Risks, Chapter 19  Marketing & Audience Risks, Chapter 20  Strategic Risks, Chapter 21  Reputational and Public Trust Risks, Chapter 22  Collaboration & Partnership Risks in Game Development, Chapter 23  Communication Gaps Risks, Chapter 24  Staffing Risks, Chapter 25  Agile, Lean, and Kanban Risk Management, Chapter 26  Governance Risks and Organisational Debt,?Part IV - Major Risks in the Common Stages of Game Development,?Chapter 27  Concept Stage Risks in Game Development, Chapter 28  Major Risks in the Pre-Production Stage of Game Development, Chapter 29  Major Risks in the Production Stage of Game Development, Chapter 30  Alpha Stage Risks in Game Development, Chapter 31  Major Risks in the Beta Stage of Game Development, Chapter 32  Major Risks in the Release Stage of Game Development, Chapter 33  Major Risks in the Post-Release Stage of Game Development,?&llãÁ

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