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Space and Play in Japanese Videogame Arcades [Paperback]

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  • Category: Books (Games)
  • Author:  Pelletier-Gagnon, J?r?mie
  • Author:  Pelletier-Gagnon, J?r?mie
  • ISBN-10:  1032226927
  • ISBN-10:  1032226927
  • ISBN-13:  9781032226927
  • ISBN-13:  9781032226927
  • Publisher:  Routledge
  • Publisher:  Routledge
  • Pages:  194
  • Pages:  194
  • Binding:  Paperback
  • Binding:  Paperback
  • SKU:  1032226927-11-MPOD
  • SKU:  1032226927-11-MPOD
  • Item ID: 107105636
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Nov 19 to Nov 21
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

Preface

Acknowledgements

List of Figures

List of acronyms and abbreviations

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Part I - Contextualizing Play in Japanese Amusement Spaces

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1. Introduction: Play in Japanese Videogame Arcades as a Culturally Situated Practice

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2. Balls, Medals, and the Other: Techno-Orientalism in Videogame Arcades and the Early Amusement Spaces in Japan (1903-1978)

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3. Policing and Centralization: Game Centre Spaces from the ShinfkeihM Reform to the Interconnected Arcade (1976-2016)

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4. Software, Hardware, and Space: Theoretical Aspects of Public Gaming

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Part II  Case Studies of Play and Space in Japanese Game Centres

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5. Player-fl?neurs and Extended Spatiality: Play Between Performance and Observation in A-cho

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6. Old Surfaces, New Interfaces: Palimpsest and Territorialization in TsujishMten

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7. Media Mixes and the National Network: Compartmentalizing Play in Sega Ikebukuro GIGO

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8. Conclusion: Game Centres and Videogame Arcade Play as a Rupture of the Quotidian

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Index

This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in

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