STEAM is a development and extension of the original STEM efforts with the goal to support innate creativity and innovation that all children possess. This book serves as a platform for educators to observe and facilitate infants and toddlers natural curiosities around STEAM concepts. The text discusses tangible, rich STEAM learning environments for children from birth through age two and introduces where this learning can go next as children transition into the preschool years.AcknowledgmentsIntroductionChapter 1: Making a Difference in the Lives of ToddlersChapter 2: Preparing the Environment for PlayChapter 3: Boosting Learning through Guided PlayChapter 4: Setting Positive Routines and ExpectationsChapter 5: Strengthening Social SkillsChapter 6: Guiding Toddler BehaviorChapter 7: Boosting Language and Early LiteracyChapter 8: Fostering Partnerships with FamiliesChapter 9: Building Your Strengths
Featured product treatment in Redleaf Press catalogs. Redleaf Press mails out approximately one million catalogs each year to early childhood professionals, including family child care providers, center teachers and directors, post-secondary academia, and state-affiliated organizations
Online and social media campaign, including promotional emails to Redleaf Press email subscribers
Extensive press release and review copy mailings to early childhood and education editors and bloggers, peer-reviewed early education journals, and trade media, includingEducation Week,Exchange,Teaching Young Children, and more.
E-book available and will be promoted through all of the print book's marketing materials
Blurbs forthcoming from influential names in the early childhood field
E-galley
First to market on STEAM for infants and toddlers
Acts as a platform for educators to observe and facilitate children's natural curiosities around STEAM concepts
Uses illustrated vignettes and case studies to narrate storielù