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Story Mode: The Creative Writer's Guide to Narrative Video Game Design [Hardcover]

$117.99       (Free Shipping)
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  • Category: Books (Language Arts & Disciplines)
  • Author:  Case, Julialicia, Freeze, Eric, Pane, Salvatore
  • Author:  Case, Julialicia, Freeze, Eric, Pane, Salvatore
  • ISBN-10:  1350301361
  • ISBN-10:  1350301361
  • ISBN-13:  9781350301368
  • ISBN-13:  9781350301368
  • Publisher:  Bloomsbury Academic
  • Publisher:  Bloomsbury Academic
  • Pages:  256
  • Pages:  256
  • Binding:  Hardcover
  • Binding:  Hardcover
  • SKU:  1350301361-11-MPOD
  • SKU:  1350301361-11-MPOD
  • Item ID: 107156096
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Sep 28 to Sep 30
  • Notes: Brand New Book. Order Now.

Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers',Story Modeoffers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.

Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:

- Contextual and introductory chapters exploring the history and variety of various game genres.

- Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.

- An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.

- A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.

Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for intelĂ$

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