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Translation and Localisation in Video Games: Making Entertainment Software Global [Hardcover]

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  • Category: Books (Games)
  • Author:  Bernal-Merino, Miguel ?.
  • Author:  Bernal-Merino, Miguel ?.
  • ISBN-10:  113880553X
  • ISBN-10:  113880553X
  • ISBN-13:  9781138805538
  • ISBN-13:  9781138805538
  • Publisher:  Routledge
  • Publisher:  Routledge
  • Pages:  322
  • Pages:  322
  • Binding:  Hardcover
  • Binding:  Hardcover
  • SKU:  113880553X-11-MPOD
  • SKU:  113880553X-11-MPOD
  • Item ID: 106915162
  • Seller: ShopSpell
  • Ships in: 2 business days
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  • Delivery by: Oct 13 to Oct 15
  • Notes: Brand New Item. Not shipped to AK, HI, APO, FPO, AE.

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry  understood as a global phenomenon in entertainment  and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the games virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

1. A New Area within Translation Studies  2. Games, Markets and Translation  3. The Translation of Multichannel Texts  4. The Translation of Video Games  5. The Industrial Process of Game Localisation  6. Training  7. Conclusion and Way Forward

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry  understood as a global phenomenon in entertainment  and aims to explain the norms governing present industry practices, as well as game localisation processes.

'Translation and Localisation in Video Games: Making Entertainment Software Global is an excellent analysis of a specialist area within the digital entertainmel£/