Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques.
Divided into four sections to take you from novice to professional results:
* Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.Introduction - Understanding Macromedia Flash 8 ActionScript 2
Flash Fundamentals
1 - An Introduction to ActionScript 2 Programming Tools in Flash 8 2 - Timelines, Layers, The Stage, MovieClips, and the Library 3 - Events and Event Handlers 4 - External ActionScript Class Files
ActionScript 2.0 Fundamentals
5 - A Brief Overview of ActionScript2 Programming 6 - Transitioning from AS1 Classes to AS2 Classes 7 - The Anatomy Of A Class 8 - The Building Blocks of Code 9 - Organizing Code With Functions 10 - Arrays 11 - Inheritance and Polymorphism