Prologue? Acknowledgments? List of Contributors? Editor and Contributor Bios? Reading Quests, or Four Possible Ways to Read this Volume? Foreword: Toward Victorious Futures? Preface? Act I: The LaV Project? 1. #TeamLaVs Origins and Our Idea of Gamer? 2. The LaV Framework? 3. Our Design, Gamified? Act II: LaV as (Re)Conceptualizing Language? 4. The Linguistic Dimension of LaV? 5. The Semiotic Dimension of LaV? 6. The Aesthetic Dimension of LaV? Act III: LaV as (Re)Contextualizing Victory? 7. The Identity Dimension of LaV? 8. LaV and Gamers as Second-Language Users? 9. LaV and the Lives of Our Gamer-Researchers, Round 1: The World Warriors? 10. LaV and the Lives of Our Gamer-Researchers, Round 2: The New Challengers? Act IV: LaV as an Expanding Framework? 11. The Missing Link: LaV as a Multiverse Gaming Framework? 12. LaV and Gamers as Second-Language Teachers: The LaV Gamification Initiative? 13. A Transcendent Approach to LaV: LaV Beyond? Epilogue? 14. Conclusion: LaV as Evolution, Communication, and Adaptation? Afterword: We Play Together, We Win Together, We Die Together#TeamLaV 4 Life
Understanding Second Language Users as Gamers: Language as Victory documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.
I am excited to see the work of the #TeamLaV represented in this volume. These chapters address two exilă)