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Android Game Recipes A Problem-Solution Approach [Paperback]

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  • Category: Books (Computers)
  • Author:  DiMarzio, Jerome
  • Author:  DiMarzio, Jerome
  • ISBN-10:  1430257644
  • ISBN-10:  1430257644
  • ISBN-13:  9781430257646
  • ISBN-13:  9781430257646
  • Publisher:  Apress
  • Publisher:  Apress
  • Pages:  256
  • Pages:  256
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2013
  • Pub Date:  01-Nov-2013
  • SKU:  1430257644-11-SPRI
  • SKU:  1430257644-11-SPRI
  • Item ID: 101525119
  • List Price: $39.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 03 to Jul 05
  • Notes: Brand New Book. Order Now.

Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers?

Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code.

This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.

After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.

1. Getting Started

2. Loading an image

3. Splash screen

4. Menu

5. Reading Player Input

6. Loading a SpriteSheet

7. Scrolling a Background

8. Scrolling a Multi-layered Background

9. Syncing a Background to Character Movement

10. Creating a level from tiles

11. Moving a Character

12. Moving an Enemy

13. Moving a character with obstacles

14. Firing Weapons

15. Collision Detection

16. Keeping score

17. Keeping TimeJ. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platforl³"

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