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Blender 3d 2.49 Incredible Machines [Paperback]

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  • Category: Books (Computers)
  • Author:  Allan Brito
  • Author:  Allan Brito
  • ISBN-10:  1847197469
  • ISBN-10:  1847197469
  • ISBN-13:  9781847197467
  • ISBN-13:  9781847197467
  • Publisher:  Packt Publishing
  • Publisher:  Packt Publishing
  • Pages:  316
  • Pages:  316
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2009
  • Pub Date:  01-Mar-2009
  • SKU:  1847197469-11-MPOD
  • SKU:  1847197469-11-MPOD
  • Item ID: 101574569
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 10 to Jul 12
  • Notes: Brand New Book. Order Now.

In this book you'll learn how to create super-real 3D models of machines using Blender. Three projects, covering a hand weapon, a spacecraft, and a transforming robot, give you all the step-by-step instructions you need.

Overview

  • Walk through the complete process of building amazing machines
  • Model and create mechanical models and vehicles with detailed designs
  • Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender
  • Create machines such as a handgun, a steam punk spacecraft, and a transforming robot

Who This Book Is For

This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.

What You Will Learn

  • Learn the tools and options to use YafaRay to render your images
  • Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image
  • Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model
  • Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model
  • Produce cables and wires by using a combination of curves and surfaces
  • Make use of textures to generate shadows and the impression of depth in models
  • Make an object look old by adding dust to its texture
  • Use, set up, and create combustion flares with particles in Blender 3D
  • Set up composite nodes, and create glare and glow effects with them
  • Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them
  • Create a curve, and make any type of object use thilƒ,