In this book you'll learn how to create super-real 3D models of machines using Blender. Three projects, covering a hand weapon, a spacecraft, and a transforming robot, give you all the step-by-step instructions you need.
Overview
- Walk through the complete process of building amazing machines
- Model and create mechanical models and vehicles with detailed designs
- Add advanced global illumination options to the renders created in Blender 3D using YafaRay and LuxRender
- Create machines such as a handgun, a steam punk spacecraft, and a transforming robot
Who This Book Is For
This book targets game designers/developers, artists, and product designers who want to create realistic images, 3D models, and videos of machines. You are expected to have experience with basic Blender operation, as the book is not a 'getting started' tutorial.
What You Will Learn
- Learn the tools and options to use YafaRay to render your images
- Arrange a three-point light system, which produces light for renderings where a single object is the main focus of the image
- Create a steam punk spacecraft with minute detailing and more UV Mapping techniques to add extra realism to the model
- Use Edge Modeling to create, place, and shape different sections and then connect them together to create a base model
- Produce cables and wires by using a combination of curves and surfaces
- Make use of textures to generate shadows and the impression of depth in models
- Make an object look old by adding dust to its texture
- Use, set up, and create combustion flares with particles in Blender 3D
- Set up composite nodes, and create glare and glow effects with them
- Create a photorealistic space environment for the spacecraft with stars and planets using vertices and Halo materials, and add textures to them
- Create a curve, and make any type of object use thilƒ,