ShopSpell

Categories for Software Engineering [Hardcover]

$42.99     $54.99    22% Off      (Free Shipping)
100 available
  • Category: Books (Computers)
  • Author:  Fiadeiro, Jose Luiz
  • Author:  Fiadeiro, Jose Luiz
  • ISBN-10:  3540209093
  • ISBN-10:  3540209093
  • ISBN-13:  9783540209096
  • ISBN-13:  9783540209096
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Feb-2004
  • Pub Date:  01-Feb-2004
  • SKU:  3540209093-11-SPRI
  • SKU:  3540209093-11-SPRI
  • Item ID: 100734412
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 04 to Jul 06
  • Notes: Brand New Book. Order Now.

Demonstrates how category theory can be used for formal software development.


The mathematical toolbox for the Software Engineering in the new age of complex interactive systems.

Why Another Book on Category Theory? In the past ten years, several books have been published on category t- ory either by computer scientists or having computer scientists as a target audience (e. g. [6, 12, 22, 89, 105], to which a precious collection of little gems [90] and the chapter cum book [91] should be added). Isn't the working computer scientist spoilt with choice? Although each of the above mentioned books presents an approach of its own, there is one aspect in common in their view of computer science: the analogy between arrows (morphisms) and (classes of) computations. This type-theoretic or functional approach corresponds to a view of c- puter science as a science of computation, i. e. a discipline concerned with the study of computational phenomena where the focus is on the nature and organisation of computations. However, there is another view of computer science where the focus is, instead, on the development of computer programs or systems. This is the approach that supports, for instance, software engineering. From this point of view, arrows do not capture computational phenomena, or abstractions thereof, but instead relationships between programs, or abstractions of programs, that arise in the development of computer systems, for instance, refinement of higher-level specifications into executable programs [100, 104], and superposition of new features over existing systems [72].Basics.- Introducing Categories.- Building Categories.- Universal Constructions.- Functors.- Advanced Topics.- Functor-Based Constructions.- Adjunctions.- Applications.- CommUnity.- Architectural Description.- An Algebra of Connectors.

 Professor at the University of Leicester; Visiting Scientist at Imperial College, Kings Collegels$

Add Review