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Computer Animation 90 [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  4431682988
  • ISBN-10:  4431682988
  • ISBN-13:  9784431682981
  • ISBN-13:  9784431682981
  • Publisher:  Springer
  • Publisher:  Springer
  • Pages:  244
  • Pages:  244
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2011
  • Pub Date:  01-Mar-2011
  • SKU:  4431682988-11-SPRI
  • SKU:  4431682988-11-SPRI
  • Item ID: 100954513
  • List Price: $54.99
  • Seller: ShopSpell
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  • Delivery by: Jul 04 to Jul 06
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Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.I: Scientific Visualization and Animation.- Animation of the Development of Multicellular Structures.- Computer-Animated Chemical Models.- Applications of Scientific Visualization to Meteorological Data Analysis and Animation.- II: Human Modeling and Animation.- Directing an Animated Scene with Autonomous Actors.- Human Free-Walking Model for a Real-Time Interactive Design of Gaits.- Registered 3D-Texture Imaging.- III: Artificial Intelligence, Behavior, and Motion Control.- Behavioral Animation Using an Interactive Network.- Animating Microworlds from Scripts and Relational Constraints.- GEMSA: Computer-Aided Movement Generation for Scene Animation.- IV: Models, Systems, and Languages.- Modeling and Animation of Garment Wrinkle Formation Processes.- Command History in a Reversible Painting System.- Computer Pinscreen Simulation.- An Object-Oriented Approach for Modelling Animated Entities.- V: Animation Techniques.- Motion Comparison in Computer Animation.- A Definition of Frame-to-Frame Coherence.- Automating View Function Generation for Walk-through Animatil3%
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