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Computer Graphics and Mathematics [Paperback]

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  • Category: Books (Computers)
  • ISBN-10:  3642775888
  • ISBN-10:  3642775888
  • ISBN-13:  9783642775888
  • ISBN-13:  9783642775888
  • Publisher:  Springer
  • Publisher:  Springer
  • Pages:  318
  • Pages:  318
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Feb-2011
  • Pub Date:  01-Feb-2011
  • SKU:  3642775888-11-SPRI
  • SKU:  3642775888-11-SPRI
  • Item ID: 100744133
  • List Price: $129.99
  • Seller: ShopSpell
  • Ships in: 5 business days
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  • Delivery by: Jul 03 to Jul 05
  • Notes: Brand New Book. Order Now.
Since its very existence as a separate field within computerscience, computer graphics had to make extensive use ofnon-trivial mathematics, for example, projective geometry,solid modelling, and approximation theory. This interplay ofmathematics and computer science is exciting, but also makesit difficult for students and researchers to assimilate ormaintain a view of the necessary mathematics. Thepossibilities offered by an interdisciplinary approach arestill not fully utilized. This book gives a selection ofcontributions to a workshop held near Genoa, Italy, inOctober 1991, where a group of mathematicians and computerscientists gathered to explore ways of extending thecooperation between mathematics and computer graphics.Since its very existence as a separate field within computerscience, computer graphics had to make extensive use ofnon-trivial mathematics, for example, projective geometry,solid modelling, and approximation theory. This interplay ofmathematics and computer science is exciting, but also makesit difficult for students and researchers to assimilate ormaintain a view of the necessary mathematics. Thepossibilities offered by an interdisciplinary approach arestill not fully utilized. This book gives a selection ofcontributions to a workshop held near Genoa, Italy, inOctober 1991, where a group of mathematicians and computerscientists gathered to explore ways of extending thecooperation between mathematics and computer graphics.1 Integer Approximation to the Intersection of Three Planes with Planar Constraints.- 2 Approximate C1-blending with Triangular Cubic Patches.- 3 A Geometric Approach to B?zier Curves.- 4 Representing and Modeling of Cyclide Patches using NURBS.- 5 Local Parametrization of Space Curves at Singular Points.- 6 Shape of Curves and Surfaces: the Combinatorics.- 7 Two Surfaces Suffice.- 8 Does a Trlc+
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