Ninety percent of any Computing Science academic staff are involved with project work at some stage of their working life. Often they have no previous experience of how to handle it, and there are no written guidelines or reference books at the moment. Knowledge and practical experiences are often only disseminated from one institution to another when staff change jobs. This book is the first reference work to fill that gap in the market. It will be of use to lecturers and course designers who want to improve their handling of project work in specific courses, and to department heads and deans who want to learn about overall strategic issues and experiences from other institutions.Computer Science Project Work: Principles and Pragmatics is essential reading for lecturers and course designers who want to improve their handling of project work on specific courses, and deans and department heads who are interested in strategic issues and comparative practices. It explores working practices within the curriculum and provides a resource of guidelines and practical advice, including tried and tested good ideas and case studies of innovative practices. It looks at different approaches to key aspects of project work such as: - Allocation - Supervision - Assessment Integration with the curriculum and allows readers to mix and match approaches to create a system which suits their individual needs. Computer Science Project Work: Principles and Pragmatics is passionate, well-researched, and well-written...I wish I had this book from the beginning of my teaching career, and you will too. Susan Fowler, Professor of Technical Communication and Usability, Polytechnic University, Brooklyn, New York Sally Fincher and her colleagues have assembled a cornucopia of practical advice and case studies, solidly referenced. This is the source book on using lÃj