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Digital Leisure Cultures Critical perspectives [Hardcover]

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  • Category: Books
  • Author:  Carnicelli, Sandro
  • Author:  Carnicelli, Sandro
  • ISBN-10:  1138955078
  • ISBN-10:  1138955078
  • ISBN-13:  9781138955073
  • ISBN-13:  9781138955073
  • Publisher:  Taylor & Francis
  • Publisher:  Taylor & Francis
  • Pages:  238
  • Pages:  238
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Dec-2016
  • Pub Date:  01-Dec-2016
  • SKU:  1138955078-11-MPOD
  • SKU:  1138955078-11-MPOD
  • Item ID: 102428032
  • Seller: ShopSpell
  • Ships in: 2 business days
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  • Delivery by: Jul 11 to Jul 13
  • Notes: Brand New Book. Order Now.

The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained  opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures.

This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation.

Digital Leisure Cultures: Critical perspectivesis fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

Foreword (Karl Spracklen)  1.Introduction (Sandro Carnicelli, David McGillivray and Gayle McPherson)  2. Gigs Will Tear You Aart: Accelerated Clture and Dgital Leisure Studies (Steve Redhead)  3. 3D Printed Self-Replicas: Personal Digital Data Made Solid (Deborah Lupton)  4. Im selling the dream really arent I? : Sharing Fit Male Bodies on Social Networking Sites (Alison Winch and Jamie Hakim)  5. Experiencing Outdoor Recreation in the Digital Technology Age: A Case Study from the Port Hills of Christchurch, New Zealand (Caroline D?patie, Roslyn Kerr, Stephen Espiner and Emma J. Stl£#