This anthology addresses videogames long history of fandom, and fans important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.
1. Introduction
[Melanie Swalwell, Helen Stuckey and Angela Ndalianis]
Part I: Historicizing Game Fandom
2. Early Games Production, Gamer Subjectivation and the Containment of the Ludic Imagination
[Graeme Kirkpatrick]
3. Transitioning to the Digital: Run5magazine as archive and account of SSGs dialogue with wargamers in the 1980s
[Helen Stuckey]
4. Keeping the Spectrum alive: Platform fandom in a time of transition
[Jaroslav `velch]
5. Pirates, Platforms, and Players: Theorizing post-consumer fan histories through the Sega Dreamcast
[Skot Deeming and David Murphy]
Part II: Fan Contributions to Game History
6. EVE Onlines War Correspondents: Player journalism as history
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