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Flash CS5.5 The Missing Manual [Paperback]

$33.99     $44.99    24% Off      (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Grover, Chris
  • Author:  Grover, Chris
  • ISBN-10:  1449398251
  • ISBN-10:  1449398251
  • ISBN-13:  9781449398255
  • ISBN-13:  9781449398255
  • Publisher:  O'Reilly Media
  • Publisher:  O'Reilly Media
  • Pages:  866
  • Pages:  866
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-May-2011
  • Pub Date:  01-May-2011
  • SKU:  1449398251-11-MPOD
  • SKU:  1449398251-11-MPOD
  • Item ID: 101757054
  • List Price: $44.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 01 to Jul 03
  • Notes: Brand New Book. Order Now.

You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult—unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. WithFlash CS5.5: The Missing Manual, you'll move from the basics to power-user tools with ease.

  • Learn animation basics.Discover how to turn simple ideas into stunning animations.
  • Master Flash's tools.Learn the animation and effects tools with clear explanations and hands-on examples.
  • Use 3D effects.Rotate objects and make them move in three dimensions.
  • Create lifelike motion.Use the IK Bones tool to simulate realistic body movements and other linked motions.
  • Build apps for tablets and smartphones.Create the next generation of iPhone, iPad, and Android apps.
  • Add multimedia.Incorporate your own audio and video files into Flash.
  • Create rich interactive animations.Dive into advanced interactivity with easy-to-learn ActionScript examples.
  • The Missing Credits
  • Introduction
  • Part One: Creating a Flash Animation
    • Chapter 1: Getting Around Flash
    • Chapter 2: Creating Simple Drawings
    • Chapter 3: Animate Your Art
  • Part Two: Advanced Drawing and Animation
    • Chapter 4: Organizing Frames and Layers
    • Chapter 5: Advanced Drawing and Coloring
    • Chapter 6: Choosing and Formatting Text
    • Chapter 7: Reusable Flash: Symbols and Templates
    • Chapter 8: Advanced Tweens with the Motion Editor
    • Chapter 9: Realistic Animation with IK Bones
    • Chapter 10: Incorporating NonlG
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