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Gaming Representation Race, Gender, and Sexuality in Video Games [Hardcover]

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  • Category: Books (Games)
  • ISBN-10:  0253025737
  • ISBN-10:  0253025737
  • ISBN-13:  9780253025739
  • ISBN-13:  9780253025739
  • Publisher:  Indiana University Press
  • Publisher:  Indiana University Press
  • Pages:  280
  • Pages:  280
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-May-2017
  • Pub Date:  01-May-2017
  • SKU:  0253025737-11-MPOD
  • SKU:  0253025737-11-MPOD
  • Item ID: 100785483
  • Seller: ShopSpell
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  • Delivery by: Jul 12 to Jul 14
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Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Foreword / Anna Everett
Acknowledgments
Introduction: Identity, Representation, and Video Game Studies Beyond the Politics of the Image / Jennifer Malkowski and TreaAndrea M. Russworm

Part 1: Gender / Bodies / Spaces
1. I Turned Out to Be Such a Damsel in Distress : Noir Games and the Unrealized Femme Fatale / Jennifer Malkowski
2. No Time to Dream: Killing Time, Casual Games, and Gender / Braxton Soderman
3. Aw Fuck, I Got a Bitch on My Team! : Women and the Exclusionary Cultures of the Computer Game Complex / Carly A. Kocurek and Jennifer deWinter
4. Attention Whores and Ugly Nerds: Gender and Cosplay at the Game Con / Nina Huntemann
5. Machinima Parodies: Appropriating Video Games to Criticize Gender Norms / Gabrielle Tr?panier-Jobin

Part 2: Race / Identity / Nation
6. Dystopian Blackness and the Limits of Racial Empathy in The Walking Dead and The Last of Us / TreaAndrea M. Russworm
7. Journey into the Techno-Primitive Desert / Irene Chien
8. The Rubble and the Ruin: Race, lă

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