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Geometric Algebra for Computer Graphics [Paperback]

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  • Category: Books (Computers)
  • Author:  Vince, John
  • Author:  Vince, John
  • ISBN-10:  1849966974
  • ISBN-10:  1849966974
  • ISBN-13:  9781849966979
  • ISBN-13:  9781849966979
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2010
  • Pub Date:  01-Mar-2010
  • SKU:  1849966974-11-SPRI
  • SKU:  1849966974-11-SPRI
  • Item ID: 100787618
  • List Price: $99.00
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 04 to Jul 06
  • Notes: Brand New Book. Order Now.

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. The author tackles this complex subject with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated. Introductory chapters look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

The author tackles this complex subject of Geometric algebra (a Clifford Algebra) with inimitable style, and provides an accessible and very readable introduction. The book is filled with lots of clear examples and is very well illustrated.

Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems.

John Vince (author of numerous books including Geometry for Computer Graphics and Vector Analysis for Computer Graphics) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.

As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.l£)

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