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How Computer Games Help Children Learn [Paperback]

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  • Category: Books (Education)
  • Author:  Shaffer, D.
  • Author:  Shaffer, D.
  • ISBN-10:  0230602525
  • ISBN-10:  0230602525
  • ISBN-13:  9780230602526
  • ISBN-13:  9780230602526
  • Publisher:  Palgrave Macmillan
  • Publisher:  Palgrave Macmillan
  • Pages:  256
  • Pages:  256
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2007
  • Pub Date:  01-Mar-2007
  • SKU:  0230602525-11-SPRI
  • SKU:  0230602525-11-SPRI
  • Item ID: 101412706
  • List Price: $59.99
  • Seller: ShopSpell
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  • Delivery by: Jul 04 to Jul 06
  • Notes: Brand New Book. Order Now.
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.Foreword: Seeing the Future; J.P.Gee Introduction Epistemology: The Debating Game Knowledge: The Digital Zoo Skills: Escher's World Values: The Pandora Project Identity: Science.net Beyond the Industrial School: The Future of Education and How We Get There

Shaffer offers practical advice to assist parents and educators to respond to his call to radically transform an increasingly outdated educational system... Barry Joseph, Online Leadership Director, Global Kids

This totally enchanting book shows what education in the 21st century couldlook likeif we are willing to expand our notions of learning in ways that foster productive inquiry and design An extremely readable book that should be on the bookshelf of anyone who cares about having schools that help young people prepare to compete in the global economy. John Seely Brown, Former Chief Scientist of Xerox Corporation and Director of its Palo Alto Research Center (PARC), Senior Fellow, Annenberg Center, USC, and co-author, The Social Life of Information and The Only Sustainable Edge

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