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ICT in Education in Global Context The Best Practices in K-12 Schools [Hardcover]

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  • Category: Books (Education)
  • ISBN-10:  9811003726
  • ISBN-10:  9811003726
  • ISBN-13:  9789811003721
  • ISBN-13:  9789811003721
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Apr-2016
  • Pub Date:  01-Apr-2016
  • SKU:  9811003726-11-SPRI
  • SKU:  9811003726-11-SPRI
  • Item ID: 100970387
  • List Price: $109.99
  • Seller: ShopSpell
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  • Delivery by: Jul 08 to Jul 10
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Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 best-practice cases on technology-enhanced educational innovations. Experts from Turkey, Tunisia, Cyprus, Italy, Malaysia, China, India and Finland have contributed to these cases, highlighting the current state-of-the-art in the use of technology in education in their respective counties. Topics include best practices for designing smart classrooms, effective use of tablets and interactive whiteboards, virtual learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an essential resource on emerging technologies and the educational approaches currently being pursued in different countries to foster effective learning.
Preface.- Chapter 1: Towards a critical understanding to the best practices of ICT in K-12 education in global context.- Chapter 2:  How teachers and students depict interactive whiteboards and tablet PCs in a 9th grade classroom?.- Chapter3:  A qualitative case study of tablet use in a high school in turkey.- Chapter 4: Teaching and learning effectiveness enhancement project TLEEP.- Chapter 5: Learning effectiveness enhancement project LEEP.- Chapter 6: Teaching effectiveness enhancement project TEEP.- Chapter 7:  Are teachers ready for new digital learning spaces: case study of an online social networking site for secondary teachers in trinidad and tobago.- Chapter 8: Information communication technologies in education for developing countries.- Chapter 9: An italian pilot experience in game making for learning.- Chapter 10:  Frog virtual learning environment for Malaysian schools: exploring teachers experience.- Chapter 11:  Building a smart classrolC×