The book is concerned with narrative in digital media that changes according to user inputInteractive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
1. Introduction: Perspectives on Interactive Digital Narrative Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Didem Sezen and Tongu? 0brahim Sezen Section I: IDN History Section I Introduction: A Concise History of Interactive Digital NarrativeHartmut Koenitz, Gabriele Ferri, Mads Haahr, Didem Sezen and Tongu? 0brahim Sezen 2. The American Hypertext Novel, and Whatever Became of It? Scott Rettberg 3. Interactive Cinema in the Digital Age Chris Hales 4. The Holodeck is all Around Us Interface Dispositifs in Interactive Digital Storytelling Udi ben Arie and Noam Knoeller Section II: IDN Theory Section II Introduction: The Evolution of Interactive Digital Narrative Theory Hartmut Koenitz, Gabriele Ferri, MlC€