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Interfacing with C++ Programming Real-World Applications [Paperback]

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  • Category: Books (Technology & Engineering)
  • Author:  Katupitiya, Jayantha, Bentley, Kim
  • Author:  Katupitiya, Jayantha, Bentley, Kim
  • ISBN-10:  3662517817
  • ISBN-10:  3662517817
  • ISBN-13:  9783662517819
  • ISBN-13:  9783662517819
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2017
  • Pub Date:  01-Apr-2017
  • SKU:  3662517817-11-SPRI
  • SKU:  3662517817-11-SPRI
  • Item ID: 100212288
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 03 to Jul 05
  • Notes: Brand New Book. Order Now.

Learn to write C++ programs by interfacing a computer to a wide range of popular and fundamental real-world technologies.

Unique and original approach to use the PC to do real things- not just number crunching and graphics  but writing programs to interact with the outside world.

Learn C++ programming in an enjoyable and powerful way.

Includes a purpose-designed circuit board

The aim of this chapter is to get you started in writing C++ programs. We will develop a number of simple C++ programs and learn the syntax and typography associated with writing a program. One of the basic building blocks of any C++ program is the so-called function. This chapter will explain the basic concepts behind C++ functions and their use. The C++ language has built-in fundamental data types that can be used to develop complex user-written data types. Some of the fundamental data types will be explained in this chapter. Towards the end of the chapter we will step through the complete program development process; starting from planning a small program down to using the elements of program development software needed to generate a program that can be run on your computer. We will commence with the use of non-object-oriented programming methods because these programs are simpler to understand at this early stage. Object-oriented programming concepts will be explained in Chapter 4 and then used extensively through the remainder of the text.Getting Started.- Parallel Port Basics and Interfacing.- Testing the Parallel Port.- The Object-Oriented Approach.- Object-Oriented Programming.- Digital-to-Analog Conversion.- Driving LEDs.- Driving Motors - DC & Stepper.- Program Development Techniques.- Voltage and Temperature Measurement.- Analog-to-Digital Conversion.- Data Acquisition with Operator Overloading.- The PC Timer.

This book is for people who are interested in learning and exploring el#.

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