This book focuses on Art and Design Education Research. Gathering 72 papers illustrated with diagrams and tables, they provide state-of-the-art information on infrastructure and sustainable issues in Art and Design, focusing on Design Industrial Applications, Visual Communication and New Media, Art Education Research, Cultural Studies, and the Social Implications of Art. They also offer detailed information on innovative research trends in Design Technology and Multimedia Design, as well as a compilation of interdisciplinary findings combining the Humanities and Quality of Life in Art and Design.
Chapter 1:?Structured Planning as a Front-end Process for Concept Design and Development.- Chapter 2:?Traditional Keris Pandai Saras Design.- Chapter 3:?Innovation Culture: An Evaluation of Academicians in Universiti Teknologi MARA Branch Campuses.- Chapter 4:?Microscopic Image and Text Examination of Conventional and Digital Print-outs.- Chapter 5:?Theoretical Framework Study on Formgiving Mobile Education Game Design Technology.- Chapter 6:?Anthropomorphism in Political Cartoon: Case Study of the 1965 Malaysia- Indonesia Confrontation.- Chapter 7:?Developers View: Understanding the Importance of the Courseware Interfaces as Part of the Software Development Process.- Chapter 8:?A Randomized Pilot Study to Determine the Effectiveness of Assistive Technology Based Dynamic Visual in Cognition Stimulation Towards Alzheimer's Patients.- Chapter 9:?Socioeconomic and Political Implications for Ethnic and National Sentiments: The Impact on Nation-Building Policy Efforts.- Chapter 10:?The Effectiveness of Visual Rhetoric in Public Awareness Prints Advertising as A Social Culture Space in Malaysia.- Chapter 11:?A Recognizable Symbol of Wedding Ring as a Communication Object to Portray Marital Status.- Chapter 12:?'Gasing' as a Commercialize Games Product in Malaysia.- Chapter 13:?Rivet in Ceramic: Method of Past and Present Restoration.- Chapter 14:?Comparison of Natural andlCĄ