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International Operations Simulation [Paperback]

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  • Category: Books (Business & Economics)
  • Author:  Thorelli, Hans B.
  • Author:  Thorelli, Hans B.
  • ISBN-10:  1416577556
  • ISBN-10:  1416577556
  • ISBN-13:  9781416577553
  • ISBN-13:  9781416577553
  • Publisher:  Free Press
  • Publisher:  Free Press
  • Pages:  432
  • Pages:  432
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jun-2007
  • Pub Date:  01-Jun-2007
  • SKU:  1416577556-11-MPOD
  • SKU:  1416577556-11-MPOD
  • Item ID: 101867839
  • List Price: $39.95
  • Seller: ShopSpell
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  • Delivery by: Jul 01 to Jul 03
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Chapter 1

Of Games and Game Design

Like so many prior arrivals on the educational scene -- lectures, seminars and case discussions among them -- management games are here to stay. This statement can now be made without any doubt; yet there continues to linger in the minds of many much doubt and many questions concerning the functions, construction and effects of games and their proper place in various curricula as well as in research. The present work makes no pretense at answering all questions or trying to allay all doubts. However, in this introductory chapter we shall discuss basic problems of application and design in a manner which may assist the reader with less practical experience of gaming to form his own reasoned views.

Later chapters are devoted to the International Operations Simulation (INTOP), representative of a small but growing class of fairly complex general management games which we consider particularly suited to executive development in corporations (particularly but not exclusively those engaged in international business), to business school training at functional as well as general business policy and organization levels and to a variety of research and business planning uses.

Games as simulation and training devices originated with the military, who for several decades were the only interested party. The last fifteen years have witnessed the emergence of business games as well as diplomacy and international relations games, and simulation by gaming is rapidly finding many other applications, ranging from the planning of state university systems via city governmental affairs to the determinants of public opinion. No particular degree of familiarity with these developments is required here; neither shall we attempt a systematic analysis of an already oft-surveyed and rapidly burgeoning literature. Pointers from our own experience as participants in and administrators and designers of management games wl“+
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