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iPhone Design Award-Winning Projects [Paperback]

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  • Category: Books (Computers)
  • Author:  Dannen, Chris
  • Author:  Dannen, Chris
  • ISBN-10:  143027235X
  • ISBN-10:  143027235X
  • ISBN-13:  9781430272359
  • ISBN-13:  9781430272359
  • Publisher:  Apress
  • Publisher:  Apress
  • Pages:  216
  • Pages:  216
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2010
  • Pub Date:  01-Nov-2010
  • SKU:  143027235X-11-SPRI
  • SKU:  143027235X-11-SPRI
  • Item ID: 102412907
  • List Price: $39.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 05 to Jul 07
  • Notes: Brand New Book. Order Now.

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.

  • Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
  • Detailed explanations of the technical wizardry that makes these apps tick
  • Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Awardwinning apps

This book reveals the keys to application design success through interviews with the winners of this years Apple Design Awards, including design secrets, coding tips, and implementation tricks.

Readme This is a book about building apps with good design, parsimonious code and aesthetic appeal on the Apple iPhone and iPod Touch. At times, this book references code and give sample projects; other times, it delves into interaction and visual design. It doesnt take a CS doctorate to appreciate or even understand, but some familiarity with programming is assumed. Who is this book for? Lots of people. Mac developers looking to do a killer iPhone app might want to know the hard-won lessons or philosophies of others; iPhone hackers looking to step up their game might be trying to figure out how much to emulate Apple. Anyone who appreciates a success story will hopefully enjoy this book, but its also inspirational. How technical is it? Parts of this book assumes basic knowledge of C or other object-oriented programming languages. In some cases, we reference specific Apple frameworks and interface guidelines. It will also help to be familiar with the Apple environment, flSî
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