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A Wrinkle in Time The Graphic Novel [Hardcover]

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  • Category: Books (Juvenile Fiction)
  • Author:  L'Engle, Madeleine
  • Author:  L'Engle, Madeleine
  • ISBN-10:  0374386153
  • ISBN-10:  0374386153
  • ISBN-13:  9780374386153
  • ISBN-13:  9780374386153
  • Publisher:  Farrar, Straus and Giroux (BYR)
  • Publisher:  Farrar, Straus and Giroux (BYR)
  • Pages:  392
  • Pages:  392
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Jun-2012
  • Pub Date:  01-Jun-2012
  • SKU:  0374386153-11-MING
  • SKU:  0374386153-11-MING
  • Item ID: 100043787
  • List Price: $26.99
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Mar 31 to Apr 02
  • Notes: Brand New Book. Order Now.

The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs--Who, Whatsit, and Which--the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery award-winning classicA Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters like the Happy Medium and Aunt Beast. Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read.

This graphic novel was adapted from a classic prose novel. Adaptations are very commonmany
movies and plays were originally books. What is unique about adapting a book into a graphic novel? How is it similar to adapting a book into a play or movie?

Before they confront IT, Meg, Calvin and Charles Wallace are given gifts. Calvin's natural gift of communication is strengthened, Meg is given her faults, and Charles Wallace is given the resilience of his childhood. What gift do you think you would receive from Mrs. Whatsit?

IT argues that everyone is safer and happier because IT controls thembut obviously Camazotz is a very scary place. What do you think is the right balance between freedom and playing by the rules?

Meg, Charles Wallace and Calvin rely on instincts to make many of their decisions. What do you think of this strategy? Do you trust your own instincts?

Many graphic novels represent three dimensions on a piece of paperbut this one had to represent two, three, and more dimensions when the children traveled via tesseract. What did you think of the illustrations of these hard-to-imagine concepts?

Meg tells IT, Like and equal are not the same thing at all! Do you agree? How do the ideas of like and equal differ?

Meg, Charles Wallace and Calvin venture thousands of light years from home to find Mr. Murry, and Meg retl30

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