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Tabletop Wargames A Designers and Writers Handbook [Paperback]

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  • Category: Books (Games)
  • Author:  Priestley, Rick, Lambshead, John
  • Author:  Priestley, Rick, Lambshead, John
  • ISBN-10:  1783831480
  • ISBN-10:  1783831480
  • ISBN-13:  9781783831487
  • ISBN-13:  9781783831487
  • Publisher:  Pen and Sword Military
  • Publisher:  Pen and Sword Military
  • Pages:  192
  • Pages:  192
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2016
  • Pub Date:  01-Mar-2016
  • SKU:  1783831480-11-SPLV
  • SKU:  1783831480-11-SPLV
  • Item ID: 100426423
  • List Price: $24.95
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 19 to Jan 21
  • Notes: Brand New Book. Order Now.
Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favorite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand.Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshops phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing realism (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements*Many tabletop wargamers attempt to write their own rules or modify existing commercial sets, this unique book gives clear, practical advice on how to do either.*Expert authors: Rick Priestley, chief creator of Warhammer, the most commercially successful wargame of all time, is a legend in wargaming circles and John Lambshead is also an experienc In summary, the whole is extremely informative and the first place to discover a little-known face of the game of history with figurines. On reflection, the interest of this book far exceeds the strict framework of designers and, if you like the game of history with figurines, do not hesitate to discover this atypical but exciting work. Tabletop Wargames lays out issues thalH
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