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Python Playground Geeky Projects for the Curious Programmer [Paperback]

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  • Category: Books (Computers)
  • Author:  Venkitachalam, Mahesh
  • Author:  Venkitachalam, Mahesh
  • ISBN-10:  1593276044
  • ISBN-10:  1593276044
  • ISBN-13:  9781593276041
  • ISBN-13:  9781593276041
  • Publisher:  No Starch Press
  • Publisher:  No Starch Press
  • Pages:  352
  • Pages:  352
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jul-2015
  • Pub Date:  01-Jul-2015
  • SKU:  1593276044-11-SPLV
  • SKU:  1593276044-11-SPLV
  • Item ID: 100527710
  • List Price: $29.95
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 18 to Jan 20
  • Notes: Brand New Book. Order Now.
Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next?

Python Playgroundis a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like:
–Generate Spirograph-like patterns using parametric equations and the turtle module
–Create music on your computer by simulating frequency overtones
–Translate graphical images into ASCII art
–Write an autostereogram program that produces 3D images hidden beneath random patterns
–Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques
–Construct 3D visualizations using data from CT and MRI scans
–Build a laser show that responds to music by hooking up your computer to an Arduino


Programming shouldn’t be a chore. Have some solid, geeky fun withPython Playground.

The projects in this book are compatible with both Python 2 and 3.Part 1: Warming Up
Chapter 1: Parsing iTunes Playlists
Chapter 2: Spirographs
Part 2: Simulating Life
Chapter 3: Conway's Game of Life
Chapter 4: Generating Musical Overtones with the Karplus-Strong Algorithm
Chapter 5: Boids: Simulating a Flock
Part 3: Fun with Images
Chapter 6: ASCII Art
Chapter 7: Photomosaics
Chapter 8: Autostereograms
Part 4: Enter 3D
Chapter 9: Understanding OpenGL
Chapter 10: Particle Systems
Chapter 11: Volume Rendering
Part 5: Hardware Hacking
Chapter 12: Introduction to Arduino
Chapter 13: Laser Audio Display
Chapter 14: A Raspberry Pi-based Weather Monitor
Appendix A: Software InstalllÃ-
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