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How To Be a Geek Essays on the Culture of Software [Paperback]

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  • Category: Books (Computers)
  • Author:  Fuller, Matthew
  • Author:  Fuller, Matthew
  • ISBN-10:  1509517162
  • ISBN-10:  1509517162
  • ISBN-13:  9781509517169
  • ISBN-13:  9781509517169
  • Publisher:  Polity
  • Publisher:  Polity
  • Pages:  240
  • Pages:  240
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2017
  • Pub Date:  01-Nov-2017
  • SKU:  1509517162-11-SPLV
  • SKU:  1509517162-11-SPLV
  • Item ID: 100622380
  • List Price: $26.00
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jan 18 to Jan 20
  • Notes: Brand New Book. Order Now.

Computer software and its structures, devices and processes are woven into our everyday life. Their significance is not just technical: the algorithms, programming languages, abstractions and metadata that millions of people rely on every day have far-reaching implications for the way we understand the underlying dynamics of contemporary societies.

In this innovative new book, software studies theorist Matthew Fuller examines how the introduction and expansion of computational systems into areas ranging from urban planning and state surveillance to games and voting systems are transforming our understanding of politics, culture and aesthetics in the twenty-first century. Combining historical insight and a deep understanding of the technology powering modern software systems with a powerful critical perspective, this book opens up new ways of understanding the fundamental infrastructures of contemporary life, economies, entertainment and warfare.

In so doing Fuller shows that everyone must learn ‘how to be a geek’, as the seemingly opaque processes and structures of modern computer and software technology have a significance that no-one can afford to ignore. This powerful and engaging book will be of interest to everyone interested in a critical understanding of the political and cultural ramifications of digital media and computing in the modern world.

Contents

Acknowledgements

Biographies of Co-Authors

Introduction

Histories

1. The Obscure Objects of Object Orientation (with Andrew Goffey)

2. Abstract Urbanism (with Graham Harwood)

Entities

3. Software Studies Methods

4. Big Diff, granularity, incoherence and production in the Github software repository, (with Andrew Goffey, AdrlÓ¸
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