Optical networks epitomize complex communication systems, and they comprise the Internets infrastructural backbone. The first of its kind, this book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks. With its fresh problem-solving approach, Game Theory in Optical Networks is a unique resource for researchers, practitioners, and graduate students in applied mathematics and systems/control engineering, as well as those in electrical and computer engineering.
This book develops the mathematical framework needed from a control perspective to tackle various game-theoretical problems in optical networks. In doing so, it aims to help design control algorithms that optimally allocate the resources of these networks.
Preface.- 1 Introduction.- Part I Game Theory Essentials.- 2 Basics of Game Theory.- 3 Matrix Games.- 4 Games with Continuous Action Spaces.- 5 Computational Results for Games with Coupled Constraints.- Part II Game Theory in Optical Networks.-?6 Optical Networks: Background and Modeling.-?7?Games in Point-to-Point Topologies.-?8 Games in Network Toplogies.-?9 Nash Equilibria Efficiency and Numerical Studies.- 10 Simulations and Experimental Studies.- Part III Robustness, Delay Effects, and Other Problems.-?11 Robustness and Delay Effects onNetwork Games.-?12 Games for Routing and Path Coloring.- 13 Summary and Conclusions. A?Supplementary Material.- B List of Notations.- References.- Index.
From the reviews:
This is a textbook summarizing current research on game theoretic models for control of optical networks. & The book is a very clear exposition of a very active research area and brings the reader close to state-of-the art. It does a very good job of highlighting the role of game theoretic techniques, often presenting mol3p