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Kivy Interactive Applications In Python [Paperback]

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  • Category: Books (Computers)
  • Author:  Roberto Ulloa
  • Author:  Roberto Ulloa
  • ISBN-10:  1783281596
  • ISBN-10:  1783281596
  • ISBN-13:  9781783281596
  • ISBN-13:  9781783281596
  • Publisher:  Packt Publishing
  • Publisher:  Packt Publishing
  • Pages:  138
  • Pages:  138
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Mar-2013
  • Pub Date:  01-Mar-2013
  • SKU:  1783281596-11-MPOD
  • SKU:  1783281596-11-MPOD
  • Item ID: 101899946
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jun 30 to Jul 02
  • Notes: Brand New Book. Order Now.

For Python developers this is the clearest guide to the interactive world of Kivi, ideal for meeting modern expectations of tablets and smartphones. From building a UI to controlling complex multi-touch events, it's all here.

Overview

  • Use Kivy to implement apps and games in Python that run on multiple platforms
  • Discover how to build a User Interface (UI) through the Kivy Language
  • Glue the UI components with the logic of the applications through events and the powerful Kivy properties
  • Detect gestures, create animations, and schedule tasks
  • Control multi-touch events in order to improve the User Experience (UX)

In Detail

Mobiles and tablets have brought with them a dramatic change in the utility of applications. Compatibility has become essential, and this has increased the kind of interaction that users expect: gestures, multi-touches, animations, and magic pens. Kivy is an open source Python solution that covers these market needs with an easy-to-learn and rapid development approach. Kivy is growing fast and gaining attention as an alternative to the established developing platforms.

Kivy: Interactive Applications in Python quickly introduces you to the Kivy development methodology. You will learn some examples of how to use many of the Kivy components, as well as understand how to integrate and combine them into big projects. This book serves as a reference guide and is organized in such a way that once finished, you will have already completed your first project.

You will start by learning the Kivy Language for building User Interfaces (UI) and vector figures. We then proceed to the uses of Kivy events and properties to glue the UI with the application logic.

You then go on to build an entire User Interface (UI) starting from a hand-made sketch. Furthermore, you will go on to understand how to use the canvas and drawing instructions to create diffelÃj

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