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Learn VB .NET Through Game Programming [Paperback]

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  • Category: Books (Computers)
  • Author:  Tagliaferri, Matthew
  • Author:  Tagliaferri, Matthew
  • ISBN-10:  1590591143
  • ISBN-10:  1590591143
  • ISBN-13:  9781590591147
  • ISBN-13:  9781590591147
  • Publisher:  Apress
  • Publisher:  Apress
  • Pages:  400
  • Pages:  400
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Nov-2003
  • Pub Date:  01-Nov-2003
  • SKU:  1590591143-11-SPRI
  • SKU:  1590591143-11-SPRI
  • Item ID: 101913905
  • List Price: $44.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 04 to Jul 06
  • Notes: Brand New Book. Order Now.

This is a fun book that teaches fundamental concepts of object-oriented programming using games as example applications.

Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples.

  • Teaches object-oriented programming quickly and easily
  • Game examples make for fun learning
  • Shows both the wrong way and the right way through an intuitive and innovative approach to learning
  • Written in a peer-to-peer language, easily accessible to young coders
  1. Developing Your First Game
  2. Writing Your First Game, Again
  3. Understanding Object-Oriented Programming from the Start
  4. More OOPing Around
  5. Understanding Polymorphism
  6. Using Polymorphism via Interfaces
  7. Creating Multiplayer Games
  8. Using DirectX
  9. Learning Other Object-Oriented Programming Topics
strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corpl3%
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