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Mastering Unreal Engine 4.X [Paperback]

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  • Category: Books (Computers)
  • Author:  Muhammad A.Moniem
  • Author:  Muhammad A.Moniem
  • ISBN-10:  1785883569
  • ISBN-10:  1785883569
  • ISBN-13:  9781785883569
  • ISBN-13:  9781785883569
  • Publisher:  Packt Publishing - ebooks Account
  • Publisher:  Packt Publishing - ebooks Account
  • Pages:  524
  • Pages:  524
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Apr-2016
  • Pub Date:  01-Apr-2016
  • SKU:  1785883569-11-MPOD
  • SKU:  1785883569-11-MPOD
  • Item ID: 100226557
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 02 to Jul 04
  • Notes: Brand New Book. Order Now.

Key Features

  • Build an entire AAA game level throughout the book
  • Take your C++ scripting skills to the next level and use them extensively to build the game
  • An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4

Book Description

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience.

Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting.

By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!

What you will learn

  • Script your player controls in C++
  • Build a superb and engaging level with advanced design techniques
  • Program AI with C++
  • Use Cascade to add life to your games
  • Use custom shaders and advanced shading techniques to make things pretty
  • Implement an awesome UI in the game
  • Control gameplay using data tables

About the Author

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After becoming a software engineer, he started to teach himself the art of game design and game art techniques. As a sell“'

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