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Memory Techniques For School Work And Play [Paperback]

$39.99       (Free Shipping)
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  • Category: Books (Self-Help)
  • Author:  Mr. John Caleb, Ms. Nicole Caleb
  • Author:  Mr. John Caleb, Ms. Nicole Caleb
  • ISBN-10:  0692748431
  • ISBN-10:  0692748431
  • ISBN-13:  9780692748435
  • ISBN-13:  9780692748435
  • Publisher:  Matze interprises
  • Publisher:  Matze interprises
  • Pages:  174
  • Pages:  174
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Jun-2016
  • Pub Date:  01-Jun-2016
  • SKU:  0692748431-11-MPOD
  • SKU:  0692748431-11-MPOD
  • Item ID: 101425737
  • Seller: ShopSpell
  • Ships in: 2 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jun 30 to Jul 02
  • Notes: Brand New Book. Order Now.
Memory Techniques for School, Work, and Play is a fun book of easy to learn techniques that you can use to quickly and easily memorize information of all sorts. Such is useful for many types of applications in life. Also, practicing such techniques is a good way of exercising the mind, therefore a good way of enhancing such brain functions as creativity and other thought processes. One needs only to read about one tenth of the book, to gain and benefit much from it. One of many examples of what a parson could learn to do from this book, and to do with incredible ease and speed, is: memorizing the order of a shuffled deck of playing cards from but one look throughout the deck. Besides a deck of cards, the same method could also be applied to, for example, memorizing a book such as the Bible, memorizing long detailed charts, etc. Another example of the many abilities you would gain from this book is, to quickly and easily memorize long digit numbers, even as long as 100 digits or longer. The book features many colorful thought provoking illustrations, and quite a variety of fun memory games for both children and adults. The book also features quite an assortment of innovative ways of explaining and teaching much of the subject matter, to both children and adults. It also features innovative ways and systems designed for specific applications (such as, for example, Braille). Some of these innovations are original, including some of the games. Therefore, much of the books contents and innovations are not (or at least not yet) featured in any other book or books of its subject or category. I had written the first version of this book during the early 1990s, then soon afterwords, had copyright registered the manuscript before discontinuing the project. Then recently, I've revised the project. Before and during my writing the first version, I had been reading and probing other books of, and related to, its subject and category, and had begun again to continue this practl³"
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