Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical edited book concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.
1. Multiplayer and beyond: Witnessing the evolution of gaming
[Thorsten Quandt & Rachel Kowert]
Part I: Social Forms of Gaming
2. From social play to social games and back: The emergence and development of social network games
[Frans M?yr?, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]
3. Identifying social forms of flow in multi-user games
[Joceran Borderie & Nicolas Michinov]
4. Envisioning the other: A grounded exploration of social roles in digital game play
[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]
Part II: Online Gaming
5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study
[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]
6. The MMORPG designers journey: Casualization and its consequences for social interactions
[Daniel Pietschmann, Benny Liebold, & Georg Valtin]
7. Multiplayer features and game success
[Andr? Marchand]
Part III: Gender Issues in Gaming Communities
8. Sexism in video games and the gaming community
[Jesse Fox & Wai Yen Tang]
9. Women are from FarmVille, Men are frlƒ/