What is computer art? Do the concepts we usually employ to talk about art, such as meaning, form or expression apply to computer art?
A Philosophy of Computer Artis the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as interactivity and user.
Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.
1. The machine in the ghost 2. A computer art form 3. Live wires: computing interaction 4. Work to rule 5. Artist to audience 6. Computer art poetics 7. Atari to art Envoi: a new Laoco?n. Notes. Bibliography. Index
'Every art student enrolled in a Digital 101 course should read this book. Summing Up: Essential. Lower-level undergraduates and above; general readers.'- CHOICE
Winner of the American Society for Aesthetics Outstanding Monograph Prize, 2010
In this groundbreaking book, Dominic McIver Lopes offers a rigorously argued, tightly formulated and highly original account of computer art. Rich in examples and brimming with insights, it will provide everyone interested in computer art with a deeper understanding and appreciation of this fascinating art form. - Berys Gaut, University of St. Andrews, UK
This book argues that computers provide a new medium for art, rather than simply being a new vehicle for displaying art. This raises a host of l#&