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Programming in SCHEME Learn SHEME Through Artificial Intelligence Programs [Mixed media product]

$72.99     $99.00    26% Off      (Free Shipping)
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  • Category: Books (Computers)
  • Author:  Watson, Mark
  • Author:  Watson, Mark
  • ISBN-10:  0387946810
  • ISBN-10:  0387946810
  • ISBN-13:  9780387946818
  • ISBN-13:  9780387946818
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Mixed media product
  • Binding:  Mixed media product
  • Pub Date:  01-May-1996
  • Pub Date:  01-May-1996
  • SKU:  0387946810-11-SPRI
  • SKU:  0387946810-11-SPRI
  • Item ID: 100245875
  • List Price: $99.00
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 03 to Jul 05
  • Notes: Brand New Book. Order Now.
Scheme provides a flexible and powerful language for programming embodying many of the best features of logical and functional programming. This enjoyable book provides readers with an introduction to programming in Scheme by constructing a series of interesting and re-usable programs. The book includes two diskettes containing MIT Scheme to run on Windows PCs.Scheme provides a flexible and powerful language for programming embodying many of the best features of logical and functional programming. This enjoyable book provides readers with an introduction to programming in Scheme by constructing a series of interesting and re-usable programs. The book includes two diskettes containing MIT Scheme to run on Windows PCs.1 Introduction.- 2 Tutorial Introduction to Scheme.- 2.1 Lists.- 2.1.1 Evaluating expressions.- 2.1.2 List data structures.- 2.1.3 Built-in functions for lists.- 2.2 Vectors.- 2.3 Logical tests.- 2.3.1 Testing for equality.- 2.3.2 Arithmetic tests.- 2.3.3 Conditional tests.- 2.4 Defining local variables.- 2.5 Defining functions.- 2.5.1 Recursion.- 2.6 Miscellaneous Scheme utility functions.- 3 Designing for Reuse.- 3.1 Modularity.- 3.2 Cohesion in function libraries.- 3.3 Loose coupling between library modules.- 3.4 Example: a library for genetic algorithms.- 3.4.1 Requirements.- 3.4.2 The design process.- 3.4.3 An implementation.- 3.5 Example application: allocating resources for sales and marketing.- 3.5.1 Problem description.- 3.5.2 Method for allocating resources.- 3.5.3 Program for allocating resources.- 4 Writing Portable Scheme Code.- 4.1 Designing for portability.- 4.2 Isolating operating system and graphics code.- 4.3 A portable graphics library.- 4.4 Example library for displaying graph structures.- 4.5 Example: plotting Mandelbrot sets.- 4.6 Example: plotting chaotic population growth.- 5 An Iterative Approach to Analysis, Design, and Implementation.- 5.1 Preliminary analysis, design, and implementation of a network search program.- 5.2 Evalual³"
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