Queerness in Play examines the many ways queerness of all kindsfrom queer as LGBT to other, less well-covered aspects of the queer spectrumintersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways gamesas a culture, an industry, and a mediumhelp reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor)
Part 1: Queer Foundations
2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans)
3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria)
Part 2: Representing Queerness
4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang)
5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz)
6. What if Zelda Wasnt a Girl? Problematizing Ocarina of Times Great Gender Debate (Chris Lawrence)
7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich)
8. The Big Reveal: Exploring (Trans)Femininity In
Metroid (Evelyn Deshane and R. Travis Morton)
9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blls