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Transactions on Edutainment IX [Paperback]

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  • Category: Books (Education)
  • ISBN-10:  3642370411
  • ISBN-10:  3642370411
  • ISBN-13:  9783642370410
  • ISBN-13:  9783642370410
  • Publisher:  Springer
  • Publisher:  Springer
  • Pages:  297
  • Pages:  297
  • Binding:  Paperback
  • Binding:  Paperback
  • Pub Date:  01-Feb-2013
  • Pub Date:  01-Feb-2013
  • SKU:  3642370411-11-SPRI
  • SKU:  3642370411-11-SPRI
  • Item ID: 100928906
  • List Price: $54.99
  • Seller: ShopSpell
  • Ships in: 5 business days
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  • Delivery by: Jul 09 to Jul 11
  • Notes: Brand New Book. Order Now.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.The Periodic Table of Elements via an XNA-Powered Serious Game.- Digital Storytelling within Virtual Environments: The Battle of Thermopylae.- Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation.- An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population.- Course Lectures as Problem-Based Learning Interventions in Virtual Worlds.- Virtual Customers in a Multiagent Training Application.- Game Based Early Programming Education: The More You Play, the More You Learn.- Story Guided Virtual Environments in Educational Applications.- Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya.- Effects of RPG on Middle School Players Intrapersonal Intelligence.- Implementation of Lushan Virtual Digital Plant Museum.- Pedestrian Detection Based on Kernel Discriminative Sparse Representation.- The Design and Implementation of Computer-Aided Chinese Medicated Diet System.- Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius.- Real-Time Renderil£*
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