This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media.
Interactive Digital Storytelling Theory.- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning.- First Steps towards a Unified Theory for Interactive Digital Narrative.- Interactive Digital Storytelling Technology.- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation.- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic.- Interactive Digital Storytelling Case Studies.- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project.- Collecting Aboriginal Stories for Education through Immersion.- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games.- UpStage: An Online Tool for Real-Time Storytelling.- eLBa 2011 Technology and Applications.- Comprehensive Blended Learning Concept for Teaching Micro Controllc¼