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Transforming Learning and IT Management through Gamification [Hardcover]

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  • Category: Books (Business & Economics)
  • Author:  Prakash, Edmond C., Rao, Madhusudan
  • Author:  Prakash, Edmond C., Rao, Madhusudan
  • ISBN-10:  3319186981
  • ISBN-10:  3319186981
  • ISBN-13:  9783319186986
  • ISBN-13:  9783319186986
  • Publisher:  Springer
  • Publisher:  Springer
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-May-2015
  • Pub Date:  01-May-2015
  • SKU:  3319186981-11-SPRI
  • SKU:  3319186981-11-SPRI
  • Item ID: 101244261
  • List Price: $49.99
  • Seller: ShopSpell
  • Ships in: 5 business days
  • Transit time: Up to 5 business days
  • Delivery by: Jul 04 to Jul 06
  • Notes: Brand New Book. Order Now.

This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues.

IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.

Introduction.- Issues faced by IT Managers, Educators and Policy Makers.- Introduction to Gamification.- Introduction to Gamification in Enterprises.- Gamification in Informal Education environments: A Case Study.- Gamification in Enterprise: A Case Study.- How gamification helps Managers.- Implementing a gamification solution.

This title is undoubtedly a valuable contribution to the literature in the field. Most of todays enterprise IT managers will find many useful facts and answers on a game-oriented approach to everyday work tasks, improving employee motivation, innovation, and productivity using IT as a standard tool. & this book provides evidence for gamifications ability to improve work culture, productivity, and success. (F. J. Ruzic, Computing Reviews, March, 2016)

Illustrates the significant benefits for IT managers and educators? to use gamification as a powerful learning tool

Provides successful case sl%

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