Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine
About This Book
- Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application
- Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders
- A practical guide to exploring Unity Engine's many performance-enhancing methods
Who This Book Is For
This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed.
What You Will Learn
- Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them
- Implement best-practices for C# scripting to avoid common pitfalls
- Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks
- Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks
- Keep our scenes as dynamic as possible by making the most of the Physics engine
- Organize, filter, and compress our art assets to maximize performance while maintaining high quality
- Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection
- Get to know the best practices for project organization to save time through an improved workflow
In Detail
Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of thel๓(