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The Wealth of Virtual Nations Videogame Currencies [Hardcover]

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  • Category: Books (Social Science)
  • Author:  Crowley, Adam
  • Author:  Crowley, Adam
  • ISBN-10:  3319532456
  • ISBN-10:  3319532456
  • ISBN-13:  9783319532455
  • ISBN-13:  9783319532455
  • Publisher:  Palgrave Macmillan
  • Publisher:  Palgrave Macmillan
  • Binding:  Hardcover
  • Binding:  Hardcover
  • Pub Date:  01-Apr-2017
  • Pub Date:  01-Apr-2017
  • SKU:  3319532456-11-SPRI
  • SKU:  3319532456-11-SPRI
  • Item ID: 100924034
  • List Price: $59.99
  • Seller: ShopSpell
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This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age  in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry.

Chapter 1: Introduction: Analyzing Wealth in Videogames

Chapter 2: Literary Theory for Gamers

Chapter 3: The Symbolic Order of Action and Possibility Bearing on Time

Chapter 4: Capital and Class Determinations in Videogames

Chapter 5: Night World Identify Affirmations

Chapter 6: Conclusion: The Wealth of Virtual Nations

 

Adam Crowley is Associate Professor of English at Husson University, USA.

This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age  in particular, those anxieties that relate to the Global Great Recession. lĂ&

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