The classic novel of non-Aristotelian logic and the coming race of supermen
Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
A. E. Van Vogtwas a SFWA Grand Master. He was born in Canada and moved to the U.S. in 1944, by which time he was well-established as one of John W. Campbell's stable of writers forAstounding Science-Fiction. He lived in Los Angeles, California and died in 2000.
A. E. Van Vogt's early stories broke like claps of thunder through the science fiction field. Such novels asSlan, The Weapon Shops of Isher,andThe World of Null-A, all were written with invention, dramatic impact, and a sense of breathless wonder that won him instant popularity Jack Williamson
After more than half a century I can still recall the impact of his early stories. Arthur C. Clarke
Interplanetary skullduggery in the year 2650. Gilbert Gosseyn has a pretty startling time of it before he gets to the root of things. Fine for addicts of science-fiction The New Yorker
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